Inside Paradigm / The engine behind your life

Many systems.
One accountable world.

A turn is more than a reply. It connects intention, place, time, knowledge and consequence, without letting the storyteller decide what is real.

  1. 01

    Player

    Chooses

    Your intention starts the turn. The engine does not choose your life for you.

  2. 02

    Interface

    Connects

    Carries your action and presents the facts and controls available to you.

  3. 03

    Simulation

    Determines

    Specialized authorities validate actions, resolve consequences and own world state.

  4. 04

    Narrator

    Presents

    Gives prepared and committed facts a voice. It does not own those facts.

Player → Interface → Simulation → Narrator. A map of responsibility; the execution sequence is below.

The simulation turn

From intention
to lasting consequence.

Fourteen named stages make the handoffs explicit. The sophistication is in their contracts: each system answers its own question, in a defined order.

01–05

Prepare

Resolve the intention before asking for prose.

  1. 01

    Capture input

    Receive the player’s action or explicit control. An optional provider-backed interpretation proposes typed input; it does not execute the action.

  2. 02

    Read the world

    Start from authoritative WorldState, not the transcript.

  3. 03

    Resolve intent

    Deterministically resolve committed typed input into supported actions and authority-owned outcomes.

  4. 04

    Retain the prepared turn

    Keep the exact base and prepared facts for the turn’s lifecycle.

  5. 05

    Compose grounded context

    Project only the facts this observer may perceive or know.

06

Provider

A presentation layer, not a world-state writer.

  1. 06

    Render narration

    The language provider renders the prepared context. Its output is not simulation authority.

07–14

Commit

Validate, advance, resolve and preserve.

  1. 07

    Separate prose and proposals

    Parse structured proposals and strip their metadata from visible text.

  2. 08

    Validate and constrain

    Receiving authorities reject invalid proposals and bound permitted changes.

  3. 09

    Advance accepted time

    Time validates the interval; ordered subsystem passes process its consequences.

    Inside this stage
  4. 10

    Apply through owners

    Validated changes enter the appropriate authority, never a direct prose-to-state write.

  5. 11

    Resolve task outcomes

    Completed tasks yield consequences through the outcome resolver, guarded against duplication.

  6. 12

    Resolve witnesses

    Knowledge records who witnessed or heard committed events, without rewriting what happened.

  7. 13

    Attach the committed snapshot

    Associate the turn’s presentation with the resulting world state.

  8. 14

    Persist and record history

    Save the committed state; Chronicle then archives qualifying occurrences.

Interpreting an action and narrating its result are different jobs. Input capture may request one interpretation proposal before deterministic intent resolution; a narrated turn makes at most two provider calls. Neither call grants authority to invent a capability or change the world directly.

Same authorities / Different presentation modes

The simulation can run without a narrator.

The sequence above describes the narrated path. Narrator-Off omits stages 5–8 and the proposal portion of stage 10, committing prepared facts through the shared simulation tail. Provider-independent prepared decisions have a shared commit path too: in narrated mode, that path runs before provider dispatch. Stage numbers describe responsibilities, not a claim that every write waits for generated prose.

Provider failure still has defined abort and retry behavior for provider-dependent work. Narration is neither an unrestricted command channel nor a requirement for the Narrator-Off simulation.

Recent engine work · September 29, 2026

A choice today.
A different tomorrow.

Three recent pieces of work, each followed through browser play or focused checks on the current build.

  1. Discovery → Movement → Economy

    The search leads somewhere real.

    Phone search finds an existing local shop. Its travel control starts the journey; arrival puts you at its premises. An accepted purchase settles through Economy. Discovery, location and payment are connected facts, each with its own owner.

  2. Occupation → Time → What’s ahead

    A new job changes your week.

    An opening carries its declared pay and weekly hours. Leaving one job and taking another changes the work obligations ahead. The schedule comes from the committed job, not from a paragraph announcing a career change.

  3. Knowledge → Memory → Phone

    The record keeps its meaning.

    Recent presentation work gives Memory, Phone history and the day’s summary shared, Knowledge-owned wording for discoveries and visit outcomes. What you learned and how you learned it travel together, without the interface inventing a second version.

Discovery and job change were followed through browser play and Save/Continue. The record-presentation changes have focused implementation checks. See the everyday examples

Inside stage 09 / Accepted time

Time crosses boundaries.
Not just a finish line.

A larger time advance must still encounter the relevant moments inside it. A shift boundary, a transit arrival or an activity beat belongs to the system that declares it.

  1. 01 / Accept

    One interval

    Time checks validity, pause, limits and duplicate requests. An unclaimed or unsupported action cannot buy simulation time.

  2. 02 / Visit

    Declared moments

    The engine visits due boundaries in ascending order, then re-reads the state for newly declared moments.

  3. 03 / Apply

    Ordered effects

    Each authority applies its own consequences. Arrival can change attendance; an appointment can change shared presence.

  4. 04 / Complete

    A coherent world

    The remaining interval is accounted for. Reaching the end of a request does not itself invent another occasion.

This is a conceptual view of the accepted-time mechanism, not a second pipeline or a gameplay recording. Game time advances through play, not against a wall clock while you are away.

Specialized systems / Shared contracts

One owner
for every fact.

WorldState carries the authoritative simulation. Systems communicate through bounded interfaces; they do not rewrite one another’s facts or keep competing copies of reality.

Time
The accepted interval and clock.
Spatial
Where entities are and what is perceivable.
Movement
Journey execution and arrival requests to Spatial.
Needs
Physical needs and accepted-time effects.
Occupation
Shifts, attendance and work obligations.
Business & Economy
Formation, catalogs and published terms; exact monetary input, conserved transfers and ledgers.
Knowledge
What each person has learned, with its source.
Relationships
Directed social state and evidence from shared experience.
Agency
NPC decisions from admissible facts, not narrator instructions.
Activity & Conversation
Shared engagement and the committed acts within it.
Appointments
Agreed plans, attendance onset and shared-plan protection.
Place & Environment
Declared place concepts and physical features; world-scoped weather and light.
Correspondence
Remote message transport with an explicit audience.
Chronicle
Durable history of qualifying committed occurrences.
Save System
Persistence and validated adoption of world state.

Selected responsibilities, not an execution order. Agency owns NPC choice; the player always owns protagonist choice.

What makes the structure matter

Memory is state.
Not prompt length.

A fact, someone’s knowledge of it, and the words describing it are different things.

Prepared inputs and stable request identities guard against repeated effects. A completed purchase does not become unpaid because the next paragraph changes. A narrator cannot grant knowledge just by mentioning a private fact.

Committed state is preserved through the save system. Chronicle separately records qualifying history; it is not a transcript pretending to be the world.

Paradigm remains in active development. These foundations connect one turn to the next, and one ordinary decision to the life that follows.

Follow the bakery’s price change